Videogames: Lara Croft Go

 Language


1) When did Lara Croft first appear in a videogame?

1996

2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?

Indiana Jones

3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?

It has a netflix series

4) What devices can you play Lara Croft Go on?

iOS, Android, Windows Phone, Microsoft Windows, PlayStation 4, PlayStation Vita, macOS, Linux

5) What type of game is Lara Croft Go?
turn-based puzzle video game

6) How does Lara Croft Go use narrative (storyline) to make the game enjoyable for the audience?

It goes along with a storyline

7) What iconography can be found in Lara Croft Go? How does this help communicate the genre of the game? Think about mise-en-scene and setting here.
Star power and the use of a female main character

8) What other characters or enemies feature in the game?
  • The characters are Lara as heroine. Enemies are snakes, spiders and salamanders. There is a Boss character at the end of the game (the Queen of Venom). A boss character is a powerful end of game or level enemy that it is particularly difficult to beat.

9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?

Ruins of an ancient civilisation in the amazon jungle.

10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 25 years?

More sexualised

Representations


1) How are women usually represented in videogames?
sexualised, weak

2) How does the character of Lara Croft reinforce female stereotypes in the media?
Her character design emphasized exaggerated physical features, such as a pronounced bust and a slim waist, while her iconic attire consisted of revealing outfits that could be seen as catering to traditional male fantasies.

3) How does the character of Lara Croft subvert female stereotypes in the media?

She is strong and the main character

4) Why do some people believe the videogames industry is sexist and needs to change?

They represent women as weak which is sexist

5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?

I think its both depending on what gender you are


Industries


1) What does PEGI stand for?

Pan European Game Industry

2) What is PEGI's job?
Give games age ratings

3) Which company created Lara Croft Go?
Square enix

4) What two popular videogame franchises were combined to create Lara Croft Go?

Tomb Raider and Hitman Go

5) What else is part of the Lara Croft/Tomb Raider franchise?
Hitman go


Audience


1) Why might an audience enjoy playing Lara Croft Go?
its a fun storyline

2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.
When they're bored or travelling they can play on their phone

3) How did Square Enix design Lara Croft to make it appealing to an audience?
by sexualising Lara

4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?
personal identity, diversion

5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?
men

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